HDR audio lecture at GDC09, 2009-04-15, 13:32
I held a lecture at this year's Game Developer's Conference in San Francisco. The topic was something we call High Dynamic Range audio which we used in Battlefield: Bad Company.
I promised to put my slides online, and although a bit delayed, here they are. After I got back from San Francisco, I noticed an error in one of the formulas in the presentation and I've corrected it in this version of the slides, so please ignore the one that's online at gdconf.com, and feel free to contact me if you have any questions.